The Traits:

Traits are advantages and disadvantages of a character, that distinguish them. They round them out, make them more interesting. Traits come in three versions: positive traits are only an advantage, negative traits are only a disadvantage and neutral traits combine an advantage with a disadvantage.


Positive and negative traits must be balanced, which is why they have a value that tells the player how good or bad that trait is. When adding those together, it must come out as zero.


Some of these traits can be acquired later on. Addictions for example – but also claustrophobia, after your character has been buried alive. If a disadvantage is acquired after character creation it does not(!) mean, that your character gets a fitting advantage to go with it.



The neutral traits:

Serviceliste

The negative traits:

Serviceliste

The positive traits:

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